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Middleware for games is a piece of software that is integrated into a game engine to handle some specialized aspect it, such as physics, graphics or networking. Game middleware is designed specifically to work for games. ==Notable== * AI.implant – from Presagis, an AI authoring and runtime engine * AiLive - a suite of game AI middleware * Autodesk Gameware - from Autodesk, includes Scaleform GFx, Kynapse, Beast and HumanIK * Euphoria - 3D human animation engine created by NaturalMotion based on Dynamic Motion Synthesis * RAIN - from Rival Theory. Available on Unity, RAIN is a complete artificial intelligence character engine that provides solutions for behavior creation, automatic navigation mesh generation, movement, and animation control. * SpeedTree - vegetation programming and modelling software products * Havok - 3D physics engine * Nvidia GameWorks - visual FX, physics, particle and fluid simulations * xaitment - customizable and modular game AI software for navigation mesh generation, pathfinding, character behavioral modeling and more * IKinema - games IK for customisation of animation and poses during game play 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「List of game middleware」の詳細全文を読む スポンサード リンク
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